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192 total results found

Southern tundras

Worldbuilding South of the kingdom

Once the thick forest of the Donnerwald thins, and you've conquered the various mountains in the region, you arrive at the southern tundra. This region, cold and unwelcoming at first glance, is actually home to a great variety of furry animals that have adapte...

Skyfather's Hall

Worldbuilding South of the kingdom

The oldest and wealthiest of the Open Halls of Thunder in Eusia, and a place of worship, study, debate, discussion, and learning for both Thorist clerics and paladins, as well as many followers of other earthen faiths such as druids and shamans.  The structure...

Wolkenruh

Worldbuilding South of the kingdom

The valley in which Skyfather’s Hall is located, sacred ground for Thorists of all stature and a popular destination and meeting ground for pilgrims of Thorist and druidic nature alike. A wide valley nestled between three moderately sized mountains, in the mor...

Harald Thorbjörn

Characters NPCs

High keeper of Skyfather’s Hall and a man some have described as looking like Oden’s brother. He’s physically unimposing, but he carries himself with a stature that belies his significance. Like all High Keepers he’s accompanied by twin ravens who allow him to...

Open Halls of Thunder

Worldbuilding History and lore

The Open Halls of Thunder are the spiritual centers of the Thorist faith. Part temple, part refuge, part school, and part community gathering place, they serve as places where followers of Thor worship, learn, debate, feast, and seek shelter beneath the open s...

Stormward Sanctuaries

Worldbuilding History and lore

Stormward Sanctuaries are practical outposts maintained by followers of Thor to provide refuge, rescue, and relief in places where storms and the natural world pose a constant danger. Found along mountain passes, remote roads, coastlines, wilderness trails, an...

Steps' caravan companions

Characters NPCs

Watches-the-Horizon Caravan leader. An older Tabaxi trader responsible for navigation, negotiations, and maintaining relations with distant settlements. Patient and respected, often reminding Steps to think before acting. Mira-of-Many-Bargains Quartermaster an...

Excursion resting

References, meta, and other (canon)

Excursion resting is an alternative set of resting rules. The following rules replace the Short Rest and Long Rest rules in the Rules Glossary. Taking A Rest A rest is a period of extended downtime—at least 8 hours—available to any creature. During a Rest, you...

The Sapphire War

Worldbuilding History and lore

The Sapphire War was fought between the Kingdom of Eusia and several powerful desert city-states that controlled the largest known deposits of sapphirite, a rare crystal prized for its ability to conduct and amplify magical energy. As demand for the crystal gr...

Items

Items & Creatures

Objects in the world you can interact with

Clay's Broken Magic Compass

Items & Creatures Items

As mysterious as it is broken, which is to say.....somewhat.

Schmoop

Characters

Verix’iim SCh-M00-P - Plasmoid Druid

Backstory

Characters Schmoop

Astral Sea - Origin Originated in a plasmoid clan - ‘Iim Matrix. Separated from it after a spelljammer craft crashed into the blob, Verix’iim landed on the front deck of the craft and an individual collected Verix’iim Unknown Sample Specimen The individual who...

Player Character

Allies

Characters Schmoop

Steps-without-Pause Schmoop's travelling buddy. Ostavius Hrímspegill (Wood Elf) Allegiance: Hrimspegill Grove (Mainly elves?) Schmoop Connection: The first one who noticed Schmoop wandering near the treeline, a curious creature speckling in the moon(s)/starlig...

Enemies

Characters Schmoop

Asteriux du’Clement (Human Bard - plays a golden fiddle) Background: esteemed wealthy musician who travels throughout the land Famous Song: Dance of Western Sea Schmoop Connection: Schmoop in a tavern hearing a toe-tapping fiddle song bops and fluoresces to th...

Species - Playable/NPC

Items & Creatures

Homebrew details for species

Plasmoid - Additional Lore

Items & Creatures Species - Playable/NPC

Cold temperatures - doesn't shiver, protoplasm thickens (like differing degrees of flow) Can consume rancid or rotten (within reasonable limits) food/beverages since they are acid/poison resistant High alcohol tolerance from being poison resistant? No sense of...

Appearance / Personality

Characters Schmoop

Appearance Small size - 3ft in humanoid shape ~16L volume of protoplasm. Primarily blue with a light purple tinge usually near the bottom of his protoplasm. Shimmers like starry frost when he moves. Has two short stems on top that are like hair. False Face:  P...