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Azaric Ignatius Vael-Khor
Species - Brass Dragonborn Class - Sorcerer This will be updates as lore is revealed at table
Art and Media
Artwork, music, inspiration, and other creative content
Nyr
Owl encounter
This one as a huge sized owl-type aberration encounter that has the spell "Eye Bite"
NPC Alchemist
An NPC Alchemist that the party interacts with or needs to do things for (maybe they have potions, scrolls etc)
Guardian encounter
Perhaps as an encounter with a Guardian of a certain area (like collasal size if that's a thing)
Mission and long-term
Largely a collection of ideas for Duncan Steps is beginning his journey as a cleric of Thor, in a world that may not necessarily like this type of clerics all too much. While their outreach work through the Stormward Sanctuaries is generally lauded, there are ...
Skallheim Hall
Skallheim Hall is located deep within the Stormcrown Mountains, it's exact location known only to followers of Thor. It is an infamous place among the people of the northern duchies of the Kingdom, and many blame the residents of the Hall for bad weather which...
The Skies' Lantern
The Skies’ Lantern sits on a rocky outcrop overlooking Frostmarch Pass, its lantern beacon is visible for miles in good weather, and often the only discernible landmark available to travellers caught in a storm on the Pass. Description: Stormward Sanctuaries a...
South of the kingdom
The vast desert that splits the continent in half, and everything south from there.
The Zahar
The Zahar sits south of Summervale on the eastern seaboard of the continent and next door to the vast central desert. As such, it forms the semi-arid region that separates heartlands of the kingdom of Eusia from the harsh deserts that belt the continent around...
Ri'Shara
Ri'Shara is a small settlement in The Zahar, but of great importance to both the Tabaxi and overland trade in the kingdom as the coordinator of the caravans (Nadira-who-Remembers) lives here. It is known in the Tabaxi dialect as the "Place of Returning," Ri'sh...
Nadira-who-Remembers
Elder of Ri'shara (see: Zaharan (Tabaxi) Tribes) and one of the oldest and most respected Tabaxi in the Zahar. Nadira no longer travels herself, but maintains extensive knowledge of caravan routes, trading partners, family lineages, and seasonal movements. Car...
Zaharan (Tabaxi) Tribes
Zaharan tribes generally form the basis for the small settlements found across the harsh region, with each town headed by an elder who operates as the figurehead and chief of the town. Tabaxi Elders are not officially recognized by the Crown as figures of auth...
Tabaxi trade caravans
Trade caravans occupy a central place in Zaharan society. While many Tabaxi live in permanent settlements such as Ri'shara, the vast distances between communities and the culture's long-standing tradition of travel have given rise to a network of small caravan...
Donnerwald
The lush and dense forests that blanket the south of the Eusian continent, home to both various druidic circles as well as the biggest and most famous Open Hall of Thunder - Skyfather’s Hall. A dense and dark forest named centuries ago by settlers who first at...
Oak Landing
Oak Landing is the largest settlement in the southern reaches of the continent and sits on the Donner river at the edge of the deep southern forests of Donnerwald. It serves as the principal gateway between the forests of the south and the river trade of the n...
The Donner River
The mighty Donner river starts in the southern mountains of the Donnerwald and is both the largest supply of fresh water to the southern part of the continent as well as its primary trade route for shipping. Many traders have made their fortune on its banks in...