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Skallheim Hall
Skallheim Hall is located deep within the Stormcrown Mountains, it's exact location known only to followers of Thor. It is an infamous place among the people of the northern duchies of the Kingdom, and many blame the residents of the Hall for bad weather which...
The Skies' Lantern
The Skies’ Lantern sits on a rocky outcrop overlooking Frostmarch Pass, its lantern beacon is visible for miles in good weather, and often the only discernible landmark available to travellers caught in a storm on the Pass. Description: Stormward Sanctuaries a...
The Zahar
The Zahar sits south of Summervale on the eastern seaboard of the continent and next door to the vast central desert. As such, it forms the semi-arid region that separates heartlands of the kingdom of Eusia from the harsh deserts that belt the continent around...
Ri'Shara
Ri'Shara is a small settlement in The Zahar, but of great importance to both the Tabaxi and overland trade in the kingdom as the coordinator of the caravans (Nadira-who-Remembers) lives here. It is known in the Tabaxi dialect as the "Place of Returning," Ri'sh...
Nadira-who-Remembers
Elder of Ri'shara (see: Zaharan (Tabaxi) Tribes) and one of the oldest and most respected Tabaxi in the Zahar. Nadira no longer travels herself, but maintains extensive knowledge of caravan routes, trading partners, family lineages, and seasonal movements. Car...
Zaharan (Tabaxi) Tribes
Zaharan tribes generally form the basis for the small settlements found across the harsh region, with each town headed by an elder who operates as the figurehead and chief of the town. Tabaxi Elders are not officially recognized by the Crown as figures of auth...
Tabaxi trade caravans
Trade caravans occupy a central place in Zaharan society. While many Tabaxi live in permanent settlements such as Ri'shara, the vast distances between communities and the culture's long-standing tradition of travel have given rise to a network of small caravan...
Donnerwald
The lush and dense forests that blanket the south of the Eusian continent, home to both various druidic circles as well as the biggest and most famous Open Hall of Thunder - Skyfather’s Hall. A dense and dark forest named centuries ago by settlers who first at...
Oak Landing
Oak Landing is the largest settlement in the southern reaches of the continent and sits on the Donner river at the edge of the deep southern forests of Donnerwald. It serves as the principal gateway between the forests of the south and the river trade of the n...
The Donner River
The mighty Donner river starts in the southern mountains of the Donnerwald and is both the largest supply of fresh water to the southern part of the continent as well as its primary trade route for shipping. Many traders have made their fortune on its banks in...
Southern tundras
Once the thick forest of the Donnerwald thins, and you've conquered the various mountains in the region, you arrive at the southern tundra. This region, cold and unwelcoming at first glance, is actually home to a great variety of furry animals that have adapte...
Skyfather's Hall
The oldest and wealthiest of the Open Halls of Thunder in Eusia, and a place of worship, study, debate, discussion, and learning for both Thorist clerics and paladins, as well as many followers of other earthen faiths such as druids and shamans. The structure...
Wolkenruh
The valley in which Skyfather’s Hall is located, sacred ground for Thorists of all stature and a popular destination and meeting ground for pilgrims of Thorist and druidic nature alike. A wide valley nestled between three moderately sized mountains, in the mor...
Harald Thorbjörn
High keeper of Skyfather’s Hall and a man some have described as looking like Oden’s brother. He’s physically unimposing, but he carries himself with a stature that belies his significance. Like all High Keepers he’s accompanied by twin ravens who allow him to...
Open Halls of Thunder
The Open Halls of Thunder are the spiritual centers of the Thorist faith. Part temple, part refuge, part school, and part community gathering place, they serve as places where followers of Thor worship, learn, debate, feast, and seek shelter beneath the open s...
Stormward Sanctuaries
Stormward Sanctuaries are practical outposts maintained by followers of Thor to provide refuge, rescue, and relief in places where storms and the natural world pose a constant danger. Found along mountain passes, remote roads, coastlines, wilderness trails, an...
Steps' caravan companions
Watches-the-Horizon Caravan leader. An older Tabaxi trader responsible for navigation, negotiations, and maintaining relations with distant settlements. Patient and respected, often reminding Steps to think before acting. Mira-of-Many-Bargains Quartermaster an...
Excursion resting
Excursion resting is an alternative set of resting rules. The following rules replace the Short Rest and Long Rest rules in the Rules Glossary. Taking A Rest A rest is a period of extended downtime—at least 8 hours—available to any creature. During a Rest, you...